[Statedef -2]
[State ]
type=DisplayToClipboard
trigger1=1
text="%n"
params=4942209
ignorehitpause=1
[State ]
type=selfstate
trigger1=!(selfanimexist(419200874)&&selfanimexist(625775011))
value=5150+2147478497*ishelper
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
triggerall=1||var(0):=0
;-----------------------------------------------------------
;IvV

;BGM
trigger1= 1 ;0OFF 1ON

;
trigger2=var(1):=300+32 ;̎(F)o߂玟̊ֈڂ
;100Fȉ100ƂĈ܂
;ؑ֎ɂ͉܂
;܂AŐݒ肵l-32Fڂؑւ܂̂
;FۂƊ킯ł͂܂

;e (ォ珇ԂɎsA[v܂)
;1=F1
;2=_[W
;3=
;4=
;5=CtM
;6=PalNoM
;7=NameM 
;8=ϐM(ʏ̂)
;9=ϐM(sysn܂)
;10=wp[IDM
;11=wp[ϐM(ʏ̂)
;12=wp[ϐM(sysn܂)
;13=wp[
;14=
;15=(̕ύX)
;16=P

;e̏CƂ͂܂@ςꍇ͊撣ďCĂˁ

;NameMɊւ
;MꂽLN^[͏CȂ莎IName,AuthorName@\ȂȂ܂
;ɂ͈xMUGENĉ
;܂LRɂftHgł͕ONƂȂĂ܂


;tO
trigger3= 0;1 ;0OFF 1ON
;Leɂ6`13̎Ɋe1`6𓯎s邩

;\ʒu
trigger4=var(9):= 0 ;e\L,ʒu
;e\YxύXł܂
;l傫ɉ
;lɏオ܂


;OFFtO 0OFF,1ON
trigger5= 0 ;F1
trigger6= 0 ;_[W
trigger7= 0 ;
trigger8= 0 ;
trigger9= 0 ;CtM
trigger10= 0 ;PalNoM
trigger11= 1 ;NameM
trigger12= 0 ;ϐM(ʏ̂)
trigger13= 0 ;ϐM(sysn܂)
trigger14= 0 ;wp[IDM
trigger15= 0 ;wp[ϐM(ʏ̂)
trigger16= 0 ;wp[ϐM(sysn܂)
trigger17= 0 ;wp[
trigger18= 0 ;
trigger19= 0 ;(̕ύX)
trigger20= 0 ;P
;ŕLɂ͎̂s܂
;󂵂͋󔒋yуXLbvΏۂƂȂ
;{̊sԂ͉ȂԂ܂͎̊ւƑɃXLbv܂
;Sĕ󂷂ƃG[܂̂ł
























;͘MȂ
;-----------------------------------------------------------
trigger1=0&&var(0):=(var(0)|1)
trigger2=0
trigger3=0&&var(0):=(var(0)|2)
trigger4=0
trigger5=0&&var(0):=(var(0)|4)
trigger6=0&&var(0):=(var(0)|8)
trigger7=0&&var(0):=(var(0)|16)
trigger8=0&&var(0):=(var(0)|32)
trigger9=0&&var(0):=(var(0)|64)
trigger10=0&&var(0):=(var(0)|128)
trigger11=0&&var(0):=(var(0)|131072)
trigger12=0&&var(0):=(var(0)|256)
trigger13=0&&var(0):=(var(0)|512)
trigger14=0&&var(0):=(var(0)|1024)
trigger15=0&&var(0):=(var(0)|2048)
trigger16=0&&var(0):=(var(0)|4096)
trigger17=0&&var(0):=(var(0)|8192)
trigger18=0&&var(0):=(var(0)|16384)
trigger19=0&&var(0):=(var(0)|32768)
trigger20=0&&var(0):=(var(0)|65536)
trigger21=1
sysvar(4)=ifelse(abs(var(1))<101,100,abs(var(1)))
ignorehitpause=1
[State ]
type=varset
trigger1=1
sysvar(1)=0
ignorehitpause=1
[State ]
type=varset
trigger1=1
sysvar(2)=0
ignorehitpause=1
[State ]
type=Explod
trigger1=PlayerIDExist(ID)
trigger1=!numexplod(4444)&&(var(0)&1)
ID=4444
anim=9999
scale=0,0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=noautoturn
flag2=globalnoshadow
flag3=nowalk
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=timerfreeze
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=EnvShake
trigger1=1
time=1
freq=0
ampl=0
phase=0
ignorehitpause=1
[State ]
type=AllPalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
sinadd=0,0,0,0
invertall=0
color=256
ignorehitpause=1
[State ]
type=BGPalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
sinadd=0,0,0,0
invertall=0
color=256
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value2=SCA
ignorehitpause=1
[State ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=screenbound
trigger1=1
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
[State ]
type=statetypeset
trigger1=1
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=pause
trigger1=ishelper&&const(size.shadowoffset)=1
trigger1=parent,id=root,id||anim=9999
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=ishelper&&const(size.shadowoffset)=1
trigger1=parent,id=root,id||anim=9999
anim=-1
time=0
movetime=0
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=pause
trigger1=roundstate>2||WINKO
trigger2=numenemy
trigger2=!(enemy,alive||enemy(numenemy>1),alive)
time=2147483647
movetime=2147483647
ignorehitpause=1
[State ]
type=superpause
trigger1=roundstate>2||WINKO
trigger2=numenemy
trigger2=!(enemy,alive||enemy(numenemy>1),alive)
anim=-1
time=2147483647
movetime=2147483647
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper||const(size.shadowoffset)=[1,2]
movetype=A
ignorehitpause=1
[State ]
type=helper
trigger1=!numhelper
trigger2=helper,const(size.shadowoffset)!=1&&numhelper<3
name="Infinity-0"
ID=0
pos=0,-7
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
size.xscale=1
size.yscale=1
size.ground.back=const(data.sparkno)
size.ground.front=const(data.guard.sparkno)
size.air.back=const(movement.airjump.num)
size.air.front=const(Data.LieDown.Time)
size.height=const(Data.AirJuggle)
size.shadowoffset=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
trigger1=numhelper=1
trigger1=helper,const(size.shadowoffset)=1
name="Infinity-0"
ID=0
pos=0,-14
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
size.xscale=1
size.yscale=1
size.ground.back=const(data.sparkno)
size.ground.front=const(data.guard.sparkno)
size.air.back=const(movement.airjump.num)
size.air.front=const(Data.LieDown.Time)
size.height=const(Data.AirJuggle)
size.shadowoffset=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&const(size.shadowoffset)=1
trigger1=parent,id=root,id||anim=9999
trigger2=ishelper&&const(size.shadowoffset)!=[1,3]
trigger3=ishelper&&const(size.shadowoffset)=3&&numhelper>3-!(helper,const(size.shadowoffset)=1)
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&(ctrl&&anim!=9999||WIN&&roundstate>2)
trigger2=!ishelper&&anim=9999&&animelemtime(1)=sysvar(4)+1
trigger3=ishelper
value=9999
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&roundstate=3
statetype=S
movetype=I
physics=N
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=(!ishelper&&roundstate=3)
ignorehitpause=1
[State ]
type=lifeset
trigger1=1
value=(!ishelper&&hitpausetime<1)
ignorehitpause=1
[State ]
type=ClearClipboard
trigger1=1
ignorehitpause=1
[State ]
type=RemoveExplod
trigger1=1
ID=99
ignorehitpause=1
[State ]
type=selfstate
trigger1=1||var(2):=475233+ID-gametime
value=5150
ignorehitpause=1
